It’s based on the concept of “Bulgasari”, an imaginative bear-like creature that eats iron. You’ve seen a Dokebi that looks like a pink anteater in the video, but it’s not actually an anteater. Some of the Dokebi designs have a modern twist to them-can you share the design philosophy behind the Dokebi?Ĭhangkee: I referred to a lot of Korean folk tales when designing Dokebi. We will introduce you to these charming Dokebi one by one in the future. They represent the dreams and passions of people, which is why each Dokebi is a unique and distinctive creature that has its own abilities and moves. Sangyoung: The Dokebi we’ve shown you so far are just a few of many Dokebi we created. Details of this part will be revealed later along with a story behind it. After defeating the android robot, the player used the vacuum cleaner to save a Dokebi. There is also a scene in the trailer where a battle was ended by a vaccum cleaner. These patrol drones are sort of like the Company’s security system, so when this situation occurs, a battle will begin. They’re a kind of resource, which is used when activating a boost for skateboarding, or jumping while hanging to climb higher with an umbrella.īut every time a Dream Fragment is used, patrol drones of the Company will sense that someone is using it or the power of a Dokebi and will fly over to catch you. To give you a better idea of how the battles against the android robots you saw in the trailer work, I need to explain the concept of Dream Fragments (tentative name) first. There are some Dokebi that are relatively easy to get, and some Dokebi require special conditions, so it will be fun to meet and experience the story of each Dokebi. Based on such information, if you meet certain conditions, you can meet a Dokebi while discovering its unique story. note: Dokebi are the creatures in DokeV that can be collected by the player.Ĭan you share how players get Dokebi companions? How many Dokebi can players expect to find in the game and will there be any super rare or legendary Dokebi?Ĭhangkee: There are hints related to Dokebi in villages and around the open world. But after that, we think it will be important for you to create your own story throughout the game.Įd. The main character, who learns the truth of the Company’s experiment with Dokebi and suppressing them, starts to release the Dokebi from the android robots and plays a role opposing the Company.Ĭhangkee: In order to make the story more immersive, you will have to follow the main storyline at the beginning of the game. The Company is up to something through this. The reason why AI technology for the android robots is possible is because they catch Dokebi and force them into the AI chips. However, the Company is kind of the villian from the perspective of the main character. A place called “The Company” is using AI to create android robots. Sangyoung: DokeV is set in a world where Artificial Intelligence technology is developed. As for the number of people in the multiplayer mode, we are still thinking about it and this will be determined as development progresses further.Ĭan you share a bit of the game’s story? Is it a linear story-based game or will it be a more sandbox-kind of experience? There will be collaborative content that you can enjoy with other players. It’s fun to just go around the open world, and you won’t get bored of its scale.Ĭhangkee: DokeV is basically a single-player game. I don’t know how to describe the scale, but I think I can tell you that the areas you saw in the video are less than one-tenth the size of the entire island. Two villages were introduced in the video, including the White Whale Village. Sangyoung: What you were able to see is only a small part of the open world. How big is the world of DokeV and how much of it is accessible to players? The game has become even more detailed by capturing landscapes that I see outside the office, including traffic lights and fences. I tried to capture the experiences of living in Busan and visiting the Hanok Village in Seoul, the city I live in, and the park in front of our office, and many other things that are familiar to us and that we observe in our daily life. I thought that the best way to make a game was to create something familiar to myself. Sangyoung: In the trailer, you will be able to feel Korea’s modernity. Follow us on Twitter Follow and Tweet us Tweet to on the trailer, the world looks rather hip and modern-can you share with us the design choice or inspiration behind it?
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